
Player 01 — Game Design, Year 3
Simonas Bačkis
Hi, I'm a Game UI/UX designer who builds what I design.
I take interfaces from wireframe to working UI in Unreal Engine 5, so your team gets screens that are ready to play, not just ready to review.

Player stats
Open to internships
Class
UI/UX Designer
Level
Year 3, Game Design
Main skills
Design, Programming
Current quest
UI art & visuals
// 01 — Projects
Selected work
Games I’ve made in teams. Each one shows what I did, what I used, and what I learned.
3D point-and-click adventure
It’s Not You, It’s Us

A cozy 3D point-and-click adventure where the Urbanimals come together to make their town a better place. Made for a client, with a team that grew from seven designers to 13 developers across disciplines.
Project overview
Role
UI/UX Designer
Engine
Unreal Engine 5
Team
7 → 13 members
Duration
4 months
Project type
Client project · Educational
Award
Best Design Award — Year 2 projects
My Contributions
Designed and implemented all UI/UX feedback systems in Unreal Engine 5
Built a reusable dialogue system component for the whole team
Designed the quest menu, pause menu, character switching, and all game menus
Wrote the UI guidelines and a UI Artist Handbook for the visual artists
Created the screen navigation flowchart and a priority list for artists’ asset deadlines
Sci-fi arena shooter · PC
Static Bloom

A fast-paced arena shooter where readability under pressure was everything. I focused on the HUD, damage feedback, and a loadout screen that players can scan in seconds.
Project overview
Role
UI/UX Designer · UI Programmer
Engine
Unreal Engine 5
Team
4 developers
Duration
10 weeks
Project type
Student project
My Contributions
Designed and implemented the combat HUD in UMG
Prototyped hit markers and damage indicators to improve combat feedback
Built a reusable button and widget library to speed up iteration
Optimized UI performance by removing per-frame bindings
Narrative exploration · Game jam
Tidewalker

A 48-hour game jam project about a lighthouse keeper. My first time creating all UI art myself, from the dialogue box to the pixel font treatment.
Project overview
Role
UI Designer · UI Artist
Engine
Unity · Aseprite
Team
3 developers
Duration
48 hours
Project type
Student project
My Contributions
Drew all UI assets in Aseprite, including the dialogue box and icons
Designed a branching dialogue interface that stays readable on small screens
Implemented the main menu, pause menu, and settings in Unity
Shipped the build to itch.io before the jam deadline

DCES LAN tournament · Valorant · Team comms
// 02 — About
Who am I?
I’m Simonas, a third-year game design student who cares about the moment a player understands an interface without thinking about it.
UX & UI design
Core
Wireframes, flows and mockups in Figma, designed so players always know what to do next.
UI programming
Core
Menus, HUDs and feedback systems in Unreal Engine 5, built as reusable systems the team can work with.
Team Collaboration
Core
Clear UI guidelines for artists and regular progress updates, so the team can plan around my work and I can plan around theirs.
UI art & visual design
Learning
Learning Photoshop and Illustrator to create my own UI assets, from first sketch to final in-engine UI.
// 03 — Side quests
Off the clock
Who I am outside of work, and what it brings to the team.
CHAMPION · S4 SPLIT 2
Valorant
Dutch Student League · A couple of years
I competed in the Dutch Student League for a couple of years for Breda Guardians and won first place in Season 4, Split 2! Competing came down to clear calls, quick decisions and trusting my team, all under pressure. It also showed me how much a clear HUD matters when every second counts.
XP gained
+ Communication · Teamwork
ALSO ON MY QUEST LOG: BALLET · 10 YEARS / PIANO · 10+ YEARS, STILL PLAYING / BOULDERING · EVERY WEEK
// 04 — Inventory
Toolkit
The tools I reach for when going from idea to a working, polished interface.
Unreal Engine
UMG widgets & Blueprints
Figma
Wireframes, flows & UI mockups
Unity
Gameplay prototyping in C#
Photoshop
Learning · UI assets & textures
Illustrator
Learning · Icons & vector UI
Perforce
Version control for team projects
Team coordination
Planning tasks, sprints and boards with the rest of the team
Miro
Trello
Jira
Taiga