Narrative exploration · Game jam

Tidewalker

A 48-hour game jam project about a lighthouse keeper. My first time creating all UI art myself, from the dialogue box to the pixel font treatment.

Learning the art side

This jam was a chance to step outside design and programming and make the visual assets myself. It showed me how much the art pipeline shapes what is possible in UI.

Takeaways

Working within a tight pixel grid forced clear hierarchy. I now design with export sizes and nine-slicing in mind from the very first wireframe.

Content
No headings found

Project overview

Role

UI Designer · UI Artist

Engine

Unity · Aseprite

Team

3 developers

Duration

48 hours

Project type

Student project

Contributions

  • Drew all UI assets in Aseprite, including the dialogue box and icons

  • Designed a branching dialogue interface that stays readable on small screens

  • Implemented the main menu, pause menu, and settings in Unity

  • Shipped the build to itch.io before the jam deadline